• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar
  • Skip to footer

My TechDecisions

  • Best of Tech Decisions
  • Topics
    • Video
    • Audio
    • Mobility
    • Unified Communications
    • IT Infrastructure
    • Network Security
    • Physical Security
    • Facility
    • Compliance
  • RFP Resources
  • Resources
  • Podcasts
  • Project of the Week
  • About Us
    SEARCH
Mobility

Research Suggests Teachers Want Virtual Reality in the Classroom

At ISTE 2016 Samsung debuted its new research into virtual reality in the classroom. The findings were surprising.

July 5, 2016 TechDecisions Staff

Previous Slide Next Slide

At ISTE 2016 in Denver, Samsung revealed the findings of a new study it has conducted into the interest in adopting virtual reality technology into the K-12 classroom. This nationwide survey of more than 1,000 U.S. K-12 teachers revealed that 86 percent feel it is a challenge to keep students engaged in curriculum, even with existing classroom technology. Meanwhile, 93 percent of teachers say their students would be excited to use virtual reality and 83 percent say that virtual reality might help improve learning outcomes – from better understanding of learning concepts (77 percent) to greater collaboration (71 percent) and motivation in the classroom (84 percent).

“As we saw with Chromebooks, tablets, digital curriculum and game-based learning, emerging technologies can have a profound impact on student success and virtual reality has the potential do the same and more,” says Ted Brodheim, vice president of Vertical Business at Samsung Electronics America. “Samsung is committed to empowering students and teachers through technology, and we’re excited to work with educators to create new learning opportunities with virtual reality.”

According to the survey, science (82 percent), social studies (81 percent) and history (81 percent) are the top three subjects teachers think can most benefit from virtual reality. Also, the majority of teachers believe they could use virtual reality in variety of ways:

  • More than two-thirds (68 percent) of teachers say they want to use virtual reality to supplement course curriculum to help students better understand course concepts, like watching a book’s video trailer for a literature lesson or viewing a chemical reaction for a science lesson.
  • 7 out of 10 teachers (72 percent) want to simulate experiences relevant to course content, like flying as the Wright Brothers did in 1903 or trading stocks on the floor of a stock exchange.
  • 69 percent say they would use virtual reality to travel to distant world landmarks, like Stonehenge or Machu Picchu.
  • 68 percent want to use virtual reality to explore otherwise inaccessible locations, like outer space or the interior of a volcano.
  • 42 percent of high school teachers (grades 9-12) would like to use virtual reality to tour college campuses to encourage students to pursue higher education.

Teachers across generations have a positive perception of technology in the classroom. However, millennial teachers are more likely to say they are “innovators” in the use of classroom technology – 79 percent, compared to 67 percent of Gen Xers and 57 percent of Baby Boomers. Also, more millennial teachers report having already experienced virtual reality for personal or professional purposes (22 percent), compared to Gen Xers and Baby Boomers (both 15 percent).

If you enjoyed this article and want to receive more valuable industry content like this, click here to sign up for our digital newsletters!

Tagged With: K12, Virtual Reality

Related Content:

  • Xyte Mobile View for Support Teams and IT Managers to Monitor and Manage Their Devices On The Go Xyte Unveils Mobile RMM for IT Managers to…
  • VuWall Enhances Operational Efficiency for SIMOS Control Center
  • Crestron Automate VX Microsoft Grants Teams Room Device Certification to Crestron’s…
  • Zoom Anthropic Claude AI Zoom IQ Zoomtopia 2023 Unveils AI-Powered Workspaces, New Features for…

Free downloadable guide you may like:

  • Blueprint Series Cover: What works for hybrid workBlueprint Series: What Works for Hybrid Work

    Download this free resource to learn about how IT leaders can effectively manage and implement a hybrid work model.

Latest Downloads

Practical Design Guide for Office Spaces
Practical Design Guide for Office Spaces

Recent Gartner research shows that workers prefer to return to the office for in-person meetings for relevant milestones, as well as for face-to-fa...

New Camera Can Transform Your Live Production Workflow
New Camera System Can Transform Your Live Production Workflow

Sony's HXC-FZ90 studio camera system combines flexibility and exceptional image quality with entry-level pricing.

Creating Great User Experience and Ultimate Flexibility with Clickshare

Working and collaborating in any office environment today should be meaningful, as workers today go to office for very specific reasons. When desig...

View All Downloads

Would you like your latest project featured on TechDecisions as Project of the Week?

Apply Today!

More from Our Sister Publications

Get the latest news about AV integrators and Security installers from our sister publications:

Commercial IntegratorSecurity Sales

AV-iQ

Footer

TechDecisions

  • Home
  • Welcome to TechDecisions
  • Contact Us
  • Comment Guidelines
  • RSS Feeds
  • Twitter
  • Facebook
  • Linkedin

Free Technology Guides

FREE Downloadable resources from TechDecisions provide timely insight into the issues that IT, A/V, and Security end-users, managers, and decision makers are facing in commercial, corporate, education, institutional, and other vertical markets

View all Guides
TD Project of the Week

Get your latest project featured on TechDecisions Project of the Week. Submit your work once and it will be eligible for all upcoming weeks.

Enter Today!
Emerald Logo
ABOUTCAREERSAUTHORIZED SERVICE PROVIDERSEVENT STANDARDS OF CONDUCTYour Privacy ChoicesTERMS OF USEPRIVACY POLICY

© 2026 Emerald X, LLC. All rights reserved.