• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar
  • Skip to footer

My TechDecisions

  • Best of Tech Decisions
  • Topics
    • Video
    • Audio
    • Mobility
    • Unified Communications
    • IT Infrastructure
    • Network Security
    • Physical Security
    • Facility
    • Compliance
  • RFP Resources
  • Resources
  • Podcasts
  • Project of the Week
  • About Us
    SEARCH
Mobility

The Psychology Behind Why Gaming Helps Students Learn

After much research, Mitch Weisburgh, Co-Founder and Director at Games 4 Ed, explains the science behind why gaming helps students learn.

November 2, 2015 TD Staff

High engagement is observed when students focus on mastering a task according to self-set standards or a self-imposed desire for improvement.

Engagement (enjoyment and interest) is represented by heightened concentration and effort in skill-building activities along with spontaneous enjoyment from intrinsic interest and continued motivation.

Shernoff and Chikszentmihalyi propose that an optimal learning environment:

1. Presents challenging and relevant activities that allow students to feel confident and in control
2. Promotes both concentration and enjoyment
3. Is intrinsically satisfying in the short term while building a foundation of skills and interests
4. Involves both intellect and feeling
5. Requires effort and yet feels like play

Their research shows that these can be present when students play video games. Students using a video game approach made considerably greater learning gains than those in a traditional classroom, and were linked to a higher level of engagement.

Students using a video game approach made considerably greater learning gains than those in a traditional classroom, and were linked to a higher level of engagement.

Shernoff goes on to provide an example: a full semester college course, Dynamic Systems and Control, was created around a video game in which students race a virtual car around a track for all of their lab exercises and homework. Not only did those students report a higher level of interest, engagement, and flow, but “The video game approach maintained the high level of rigor inherent to the challenging engineering course while adding the perception of feeling active, creative, and in control characteristic of flow activities. The students who interacted with the video game also demonstrated greater depth of knowledge and better performance in the course.”

SRI, in research on GlassLab STEM games for K12, found that, for the average students, learning achievement increases by 12 percent when game based learning augments traditional instruction, and if the “game” is a simulation, achievement increases by 25 percent.

Pages: Page 1 Page 2 Page 3 Page 4

If you enjoyed this article and want to receive more valuable industry content like this, click here to sign up for our digital newsletters!

Tagged With: Gamification, K12

Related Content:

  • Xyte Mobile View for Support Teams and IT Managers to Monitor and Manage Their Devices On The Go Xyte Unveils Mobile RMM for IT Managers to…
  • VuWall Enhances Operational Efficiency for SIMOS Control Center
  • Crestron Automate VX Microsoft Grants Teams Room Device Certification to Crestron’s…
  • Zoom Anthropic Claude AI Zoom IQ Zoomtopia 2023 Unveils AI-Powered Workspaces, New Features for…

Free downloadable guide you may like:

  • Blueprint Series Cover: What works for hybrid workBlueprint Series: What Works for Hybrid Work

    Download this free resource to learn about how IT leaders can effectively manage and implement a hybrid work model.

Latest Downloads

Practical Design Guide for Office Spaces
Practical Design Guide for Office Spaces

Recent Gartner research shows that workers prefer to return to the office for in-person meetings for relevant milestones, as well as for face-to-fa...

New Camera Can Transform Your Live Production Workflow
New Camera System Can Transform Your Live Production Workflow

Sony's HXC-FZ90 studio camera system combines flexibility and exceptional image quality with entry-level pricing.

Creating Great User Experience and Ultimate Flexibility with Clickshare

Working and collaborating in any office environment today should be meaningful, as workers today go to office for very specific reasons. When desig...

View All Downloads

Would you like your latest project featured on TechDecisions as Project of the Week?

Apply Today!

More from Our Sister Publications

Get the latest news about AV integrators and Security installers from our sister publications:

Commercial IntegratorSecurity Sales

AV-iQ

Footer

TechDecisions

  • Home
  • Welcome to TechDecisions
  • Contact Us
  • Comment Guidelines
  • RSS Feeds
  • Twitter
  • Facebook
  • Linkedin

Free Technology Guides

FREE Downloadable resources from TechDecisions provide timely insight into the issues that IT, A/V, and Security end-users, managers, and decision makers are facing in commercial, corporate, education, institutional, and other vertical markets

View all Guides
TD Project of the Week

Get your latest project featured on TechDecisions Project of the Week. Submit your work once and it will be eligible for all upcoming weeks.

Enter Today!
Emerald Logo
ABOUTCAREERSAUTHORIZED SERVICE PROVIDERSEVENT STANDARDS OF CONDUCTYour Privacy ChoicesTERMS OF USEPRIVACY POLICY

© 2026 Emerald X, LLC. All rights reserved.