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7 Products That Made Interactivity Hot at EDUCAUSE 2015

Interactivity stood out among other higher education trends at this year's EDUCAUSE conference. Here are 7 products that made it happen.

November 5, 2015 Jessica Kennedy Leave a Comment

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Kaltura: Capture Space

Capture Space is a bite-sized version of lecture capture; it’s a personal capture tool. It can function on any laptop or phone. It ingests content into its system, through which users can edit and own that content seamlessly. Most importantly, users can integrate interactive quizzes, screen shots, alternate between speakers and videos and sync slides to that content. Instructors can use this tool to increase student engagement with a lesson in the classroom.

NEC Display: Interactive wall

NEC’s interactive wall features two to four projectors that project images, videos and PowerPoints on a single white surface, such as a large screen or whiteboard. Instructors can manipulate the solution so that one projector displays a video, while another displays a PowerPoint simultaneously to improve collaboration in the classroom. Users can use their hands or a digital pen on the interactive wall in order to annotate or move content. This solution will be available in 2016.

Epson: BrightLink software

This software is integrated into projectors that display an image instructors want to use to teach a class. It allows instructors to conduct whiteboard sharing with students; after signing in and plugging in the network address, instructors can share a presentation with students on their devices, no matter where they are located. Up to 15 users can join a sharing session. The software also saves students’ work in layers, and can also print a presentation if needed.

Sonic Foundry: Mediasite Join

This solution enables users to record video conferences, and manipulate that content into searchable video on demand. Mediasite Join is Cloud-based, and records, transcodes, indexes and publishes videoconferences in Mediasite. To bump up interactivity, users can add polls, book marks, post video surveys and view everything on the device they are the most comfortable with. Plus, instructors can use Mediasite Join to see who, where and why someone is using it, and track student engagement with maps that identify the most-viewed video segments.

CDW-G: Connected Campus

The Connected Campus is a combination solution that connects students, faculty and staff devices across campus. Through Connected Campus, connectivity is possible via the Cloud, networking solutions and collaboration solutions across dorms, academic buildings, libraries and stadiums. The cross-campus connectivity gained through Connected Campus enables “long-distance” interactivity, such as online office hours for faculty and students, and communication between mobile devices. Connected Campus also helps identify which buildings are most in need of upgrades and access point density.

AVI-SPL: Popup huddle space

This physical, interactive space includes a table that can support up to four users and their devices. Users can utilize the space to upload and share content on the connected digital display. They can also interact with distant users via Skype and the PTZ camera mounted beneath the visual display. Users can also customize their own popup huddle space concept, and invest in an integrator to install it.

Citrix: XenDesktop with FlexCast technology

XenDesktop enables users to translate apps built for use with a mouse and keyboard to use on any touchscreen device. This enhances a college’s ability to host apps and desktops in a data center for real-time collaboration, even if users are remote. It also boosts desktop management, app and data centralization, and on-demand and seamless mobility for users.

One of the ways we learned in our preschool years was by having many hands in the sandbox.

One classmate would give you his sandcastle mold while another offered his shovel, and a third whispered her castle-building strategies in your ear.

College students still play and learn like this, except with technology.

Among apps, wearables and data storage, interactivity was one of the biggest trends at EDUCAUSE 2015.

From software to popup huddle spaces, EDUCAUSE showcased products and learning strategies that rely on interactivity to drive student success.

Some solutions, like Kaltura’s Capture Space, give students access to a personal capture tool through their own devices. Sonic Foundry’s Mediasite Join enables instructors to create lecture capture in searchable, on-demand video, and track student engagement based on the most-viewed segments.

Other solutions, like the interactive wall by NEC Display, enable users to display multiple videos simultaneously, and use a digital pen or fingers to move content around on the display. Epson’s BrightLink software allows instructors to offer whiteboard sharing capabilities and access to in-class content on students’ personal devices.

Nicole Nesrsta, Lead Vertical Marketing Manager for Citrix, says one of the reasons why companies create products that cater to interactivity is to support all kinds of learners, especially nontraditional students.

Creating interactive technologies enables these students to make the most of their college experience, even if they cannot physically attend or afford a certain class.

“What if you have an MBA student that’s in a part-time program because he works a fulltime job, and he wants to be able to work and study at home at night and on the weekends?” Nesrsta says. “We can deliver that remote access to his home or to his device. Then, think about the student who’s always dreamed about being an engineer, but he realizes that he has to buy an expensive laptop, expensive software, and he thinks, “I don’t think I can be an engineer anymore, I have to go for something else.” Using Citrix, schools can deliver graphic-heavy applications to his own device. Maybe he has a $100 Chromebook; now he can be an engineer, and he doesn’t have to worry about the expenses that typically surround those things.”

Nesrsta also says interactive technologies give companies the opportunity to empower their customers, and make their jobs easier.

“That’s why we were at the show [EDUCAUSE],” she says. “We’re trying to empower students and the end user, and make IT something in the background that makes everything work.”

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Jessica Kennedy
Jessica Kennedy

Jessica Kennedy is an editor at TechDecisions Media, targeting the higher education market. Jessica joined the TechDecisions team in 2014 and covers technologies that improve teaching and learning.

Tagged With: EdTech, Higher Ed, Interactive System

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