“[Paint is] a bit of a toy box in the sense that once you show it to someone with elementary knowledge of video and graphics, there’s not a lot of time dedicated to learning the program,” Horton says. “All the time is in, ok, these are the tools, this is how they work, now what do I build with it? The hardest thing to adapt to was, what tools to focus on using and quickly programming those graphics in…We have to tell our story just through graphics and sometimes, if you wait too long, the moment’s lost.”
Even though time is precious during a game, Horton recommends that users take their time exploring with Paint outside of a game.
Taking that time enables users to exercise their creativity and discover the best ways to dress up sports replays.
“I would recommend allowing development time to create tools within the system, and specialize them for whatever a school’s specific purpose is,” Horton says. “The program allows you to go in and develop other tools and make them specific to what you want to show…Just allow plenty of time with the system, learn it, play with it, and see what it can do. The more you play with it, the more you learn.”
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