Imagine you’re training your newest employee on how to correctly install a giant video wall display consisting of new technology that most of your employees have never seen before. How do you do it? Sure, you could have the employee shadow you during the actual installation and have them learn from your own work, but […]
Faced with mounting unemployment during the recent recession, Wichita State University (WSU) set out to create a place to collaborate and innovate on its campus. The school hoped to create a space for innovators to work, invent and refine. WSU tapped integration firm Mechdyne Corp. to help accomplish that lofty goal. In 2014 the team […]
Imagine you’re taking a sky tour of a city and suddenly the rail car you’re riding in gets ripped of the tracks by Lex Luthor (yes, the archenemy of Superman). But, just as the car begins to fall from the sky, Superman swoops in and saves you. Now, imagine you’re trapped inside a mansion full […]
At ISTE 2016 Samsung debuted its new research into virtual reality in the classroom. The findings were surprising.
Virtual reality headsets and highly engaging instructional and learning tools have the potential to truly change education.
Marquette University’s Cave Automatic Virtual Environment makes data retention easier, and introduces students to a mock reality of the work world
EDUCAUSE seminar “Augmented Minds, Smart Bodies: Wearable Tech Enters the Academy” sheds light on wearable technology and virtual reality, and how they will impact higher education.
In order to create a solution to help engineers become completely immersed in computer-generated graphics of the exterior and interior of vehicles in order to evaluate, GM installed a number of Christie technologies.
The #GetTeleported event utilized Oculus Rift technology along with 4-D elements in order to transport guests and the public to locales such as Hawaii and London.